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The trolls apparently have a pact with Luzaf involving the destruction of the Empire. Gurfurlur's army has trapped the beast Cerberus to protect Luzaf's crew. You and Karababa arrive at the chamber to find Luzaf and his imp, Flit, speaking with the troll lord Gurfurlur and his servant (and interpreter), the goblin Megomak.
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Your next stop: The Navukgo Execution Chamber! But when Karababa sees you enter the room, she decides she would like to give you another chance to be her guide. and even the Empress.īack in Naja's office, the mercenary Falzum - who she hoped would agree to be Karababa's guide - is pleading to be let off the hook. Razfahd reminds the immortals to continue watching Halvung, Luzaf, the Black Coffin, Karababa, you.
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The hound is also known to be a hunter, Amnaf said, to chase down the souls that free the realm of the dead. Then Amnaf, the Immortal, enters the room and reports a sighting of Cerberus - the legendary three-headed hound that guards the gates of the underworld - in Halvung. After Aphmau and her other puppet, Mnejing, leave the room, Raubahn says there are rumors circulating of the Ashu Talif ghost ship docking in the troll city of Halvung. Then the Immortal named Raubahn walks in and tells Razfahd he has an important message. The Grand Vizier, Razfahd, enters the Imperial ward and says he doesn't know what happened to Ovjang.
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Meanwhile, in the Imperial palace, Aphmau is searching for Ovjang. Karababa is in need of another mercenary to guide her to the Navukgo Execution Chamber. They begrudgingly hand it over, and Karababa heads back to Whitegate to visit Salaheem's Sentinels.īack at Salaheem's Sentinels, Naja is apologizing to Karababa for what happened in Aydeewa Subterrane, and she explains she had no idea you were planning to act as a guide. With the puppets gone, Karababa orders Aphmau to give her the artifact.